Welcome Back Again Theme Park Tycoon
Achievements are unexplained tasks that you tin complete in-game that oft unlock new objects to use in your park in one case the requirements are completed.
Disclaimer:
But some achievements are confirmed by the programmer. Completion suggestions may be incorrect.
Contents
- i List
- 1.one The park is growing!
- ane.2 Nice theme park!
- ane.3 Amazing theme park!
- ane.iv Incredible theme park!
- 1.5 Don't drown!
- 1.six Addicted!
- 1.seven Fully expanded!
- 1.eight Public transport!
- 1.9 Teamwork!
- 1.10 Activated!
- i.11 Community approving!
- 1.12 Welcome dorsum again!
- 1.13 Promode!
- ane.14 Stashed money!
- one.15 A worthy park!
- one.16 Serious investments!
- 1.17 Spin to win?!
- 1.xviii Dainty and tidy!
- i.19 Explore the earth with swans!
- 1.twenty The big moving picture!
- 1.21 Chained!
- i.22 Mega duck invasion!
- 1.23 For the extreme children!
- 1.24 Jailed!
- 1.25 Decakill!
- one.26 To the moon!
- ii References
List
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The park is growing!
Job: Get a park rating of 2 stars.
How: build at least five seats
Reward: Inverted coaster, Flight coaster, Spinning coaster
Nice theme park!
Task: Get a park rating of 3 stars.[1] (formerly 3.5 stars)
How: Build Roller Coasters
Reward: Multi-launch coaster, Stage-turbine coaster, Floorless coaster, Mine railroad train coaster, Splash boats
Amazing theme park!
Task: Get a park rating at to the lowest degree 4 stars.
How to go information technology: Place Trash Cans and Lights
Reward: Suspended coaster, Balloon ride, Water Coaster, Double swing, Roto Drop,
Incredible theme park!
Job: Go a park rating of 5 stars.
How to go it: Place Stalls, Scenery, and Benches
Advantage: Personal statue, Personal mannequin, Vertical launch coaster, Inverted launch coaster, Beyond-vertical drop coaster,Flying coaster (4 seats across).
Don't drown!
Task: Build some water using the "Terrain" tool.
Reward: Log flume, River rapids
Addicted!
Task: Piece of work on a park for at least 5 hours. (Have five hours played on 1 of your theme park saves.)
Reward: Tree (eye)
Fully expanded!
Chore: Purchase all park area expansions that are purchasable with in-game money. (excluding the 12 extra plots that are unlockable through purchasing the gamepass)
Advantage: Wing coaster, Dive coaster, Hydraulic launch coaster, Single rail coaster
Public transport!
Task: Build a "Transport train" with at least 3 stations. (Each station must have an entrance and exit.)
Completion suggestion: Ensure all the stations take the same corporeality of station tracks, if credit is not being achieved.
Reward: Monorail
Teamwork!
Task: Build an item on someone else's park. (Ask another role player to add you as a Co-builder (via the settings), then place anything in their park.)
Reward: Path (Glass), Queue path (Glass)
Activated!
Task: Use a ride trigger to activate other particular.
Completion proposition: Kickoff, click on a flat ride or a custom track, Then go to "Appearance" section, then click the "Triggers" button, then click to add together, and click the activatable detail/prop.
Advantage: Sequencer, Button (wall), Button (stand), Timer
Task: Become at least 10 likes on your park.
Completion suggestion: Make an alt and like your park with your alt. Repeat until 10 likes.
Advantage: Shiny thumbs up
Welcome back over again!
Task: Claim your daily bonus at least x times. (Does non have to exist 10 in a row. Salvage before leaving to ensure credit is given.)
Advantage: Slingshot
Promode!
Task: Build a tracked ride primarily using the "Advanced editor".
Completion proposition: Try using ALL basic track elements (chainlift, boosters [if available], and brakes) correctly to aid count for credit or use only the "Advanced Editor"!
Reward: Spinning coaster
Stashed money!
Task: Get at least $100,000 money. (Through any means possible, whether that means gaining it through the park, or purchasing it from the shop.)
Reward: Path (Shiny), Queue path (Shiny)
A worthy park!
Chore: Get a park value of at to the lowest degree $200,000.
Completion proffer: The Water alterator is the near expensive chemical element in the game, (Unlocked with "Explore the world with swans!") therefore placing simply 6 of these will increment your park value to over $200,000.
Reward: Launched freefall, Hypercoaster, Inverted coaster (four seats across), Wooden coaster,Floorless coaster (4 seats across)'.
Serious investments!
Job: Get a park value of at least $400,000.
Completion suggestion: The Water alterator is the most expensive element in the game, (Unlocked with "Explore the globe with swans!") therefore placing just 12 of these volition increase your park value to over $400,000.
Advantage: Hybrid Coaster,4D Coaster.
Spin to win?!
Task: Build a spinning ride that tin can spin faster than 360deg/s. (Spinning rides include the spinning coaster, river rapids, and night ride. There must be an entrance and exit on the ride. The ride must be ran through at least once on testing or open mode to get credit.)
Completion suggestion: Effort creating a coaster that reaches the default height limit, then drops down using broad spiral down pieces ("More pieces" menu) to create a helix. Lower a large section of terrain for more spiral pieces. The spirals volition cause the ride vehicle to spin apace when traveling on a straight department, and fifty-fifty faster when traveling on a turn opposite to the direction of the helix.
Reward: Teleporter
Nice and tidy!
Task: Have at to the lowest degree 100 visitors (value unconfirmed), 25 (value unconfirmed, achievable with 25) trash cans, and no trash in the park.
Advantage: Trash can/Metal, Trash can/Cylinder
Explore the world with swans!
Task: Create a swan boats ride that goes around the perimeter of the park (one block in) and open it. (This requires all park sections purchasable with in-game coin unlocked. Turns can employ the "Sharp plough" pieces but it is non imperative.)
Completion Proffer: Build the ride underground or in a higher place the park.
Reward: Water alterator
The large movie!
Chore (non developer confirmed): Build a square of 3 by 3 foursquare borderless image panels and accept each using a different paradigm. But works with the white image panels (which work like walls or fences), not the blackness ones (which are centered on the tile)[2].
Reward: Hanging flag, Path (Image panel), Ceiling (Image panel)
Chained!
Task (not programmer confirmed): Place 4 fire brawl rides in a tower chain blueprint.
Completion proposition: Dig a 6x6 pigsty all the style to the lowest signal on the map. Identify a burn ball in the heart of the hole. Build an adjacent one around the center of the First fireball. Repeat this process until you lot have four in a concatenation germination (shown on the right). Note that in order to fit the four fire ball rides with the default height limit you must dig down, as four fireballs cannot fit starting from the ground. holding control in the spot yous want the fireball allows yous to motion the fireball up with relative ease.
Use the T button to lift the ride 2m over the next one. Center the rides.
Reward: Light orb
Mega duck invasion!
Task: Place at least 100 mega ducks close together in a pond.
Have 100 mega ducks at least closed together.
Completion suggestion: Build a large pond and identify the ducks, you can take equally long as you wish.
Reward: Evil duck & Mega evil duck
For the extreme children!
Task (non programmer confirmed): Create a junior coaster that reaches both the default height limit and the everyman possible depth with a minimum meridian speed of around 65km/h. (40 MPH)
Completion suggestion: First, utilise the terrain editor to dig a trench large enough for the coaster to become downwards to the lowest possible depth and come up back up to basis level without touching the terrain. One time there, guide the coaster to a flat, open up area where you lot tin can utilise chainlifts to bring it upward to the peak limit. Then, using the avant-garde editor, make the steepest drib allowed straight into the pigsty. The ride operations gamepass can make this easier to achieve. The ride has to be legacy, not improved.
Advantage: Cannon
Jailed!
Task (not programmer confirmed): With fourscore+ guests in the park, prevent all of them being able to leave by blocking or deleting all paths to the leave. Achievement awarded when all current guests want to leave.
Completion proffer: Deleting the unmarried path in front of the exit will trap all current guests in the park. Alternatively, utilize whatsoever one way doorway to permit guests into your park, simply non leave your park. Closing the rides along with increasing prices, or but closing the park, will encourage guests to leave.
Reward: Wall (Jail), Doorway (Jail)
Decakill!
Task (non developer confirmed): Kill 10 guests on a ride at once (This requires a custom track ride that can have x or more guests on it at one time that does not correctly complete a ride bike).
Completion proposition: Wait until your park has at to the lowest degree 80 guests. Make a continuous station about 50 cells long, putting the entrance at the far stop from where the trains wait to be loaded, open up the ride, and shut all other rides in the park. The railroad train cannot depart til all guests are seated, the length of the station makes it easy to get ten guests on the ride.
Reward: Tombstone
To the moon!
Chore (not programmer confirmed): Create a launched coaster that launches a motorcar vertically upwards on a xc° incline (of which does non end) with a speed of least 190 km/h. The coaster then needs to exist run through at least once and the cart must break.
Completion suggestion: Reach high speeds with boosters. A xc° incline is achieved by using the smallest "up" piece, then the second "upwardly" piece, and and then the vertical "up" piece. The cart must break in lodge to get the achievement. The Ride Operations game pass will make achievement easier. (Annotation: This accomplishment requires at least the Flying coaster, therefore "The Park is growing" must be attained get-go.)
Reward: Trampoline
References
- ↑ Changelog#v300:_11-Aug-2020
- ↑ https://youtu.be/DOJkGp9RLyA
Source: https://tpt2.fandom.com/wiki/Achievement
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